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     The Elder Scrolls III
           MORROWIND: 
            The Carnivore mod
		
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Index:
1. Installation
2. Playing the Plugin
3. Save Games
4. About this mod
5. Potential conflicts



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     1. INSTALLING THE PLUGIN

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To install the plugin, unzip the files into your Bethesda Softworks
directory. - or simmply put the esp files in your data files directory.

Note 
This plugin was developed using version 1.6.1820 of Morrowind.
It should run correctly on other versions but has not been tested.


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     2. PLAYING THE PLUGIN

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From the Morrowind Launcher, select Data Files and check the box 
next to the SG_Carnivore-2_0.esp file. Choose the Tribunal and Bloodmoon plugins
if you are using these expansions. Activate the fleefix if you want the creatures
to flee from you (NPCs will also be affected)  

This plugin adds a new aspect to your character, you are now carnivorous and
must hunt to live. 


If you choose to add this mod to an existing game

you must visit Seyda Neen 


OR type:

startscript pharlhungerscript 


into the console.

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     3. Save Games

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This plugin has been cleaned with TESAME. 

But you should always backup your saved game before adding any new esp files to it. 

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     4. About this mod

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What does the carnivore mod do?

This mod forces you to hunt creatures to live.
You only need to eat once every 4 days - IF you completely fill yourself up.
If you don't eat for 9 days you will die. If you don't eat for a while you 
will suffer stat losses (after being warned once) but if you keep yourself 
fed you will have a 1 point restore health constant effect. 

If you eat enough for four days you will be 
very stuffed you'll be slow and less agile but have a 3 point restore health 
constant effect. This will go away at midnight of the next day. You can choose to rest it off
or try and fight on a full stomach.

If you use the fleefix plugin all of the standard creatures to
be passive or flee from you. Only blighted creatures and creatures in the water 
will attack you on sight.


How/what can I eat?

As mentioned this is a mod for carnivores. This means every
biological creature can be eaten - except npcs. 
No daedra or undead can be eaten. 
You can eat fabricants since they are at least 
partly biological.  No eating dwemer centurions or anything like that since they are machines.

You eat a creature using an additional item added to the
inventory of all creatures. This item represents the meat from the creature 
It may be eaten by dropping it on the ground 
and picking it back up- you will receive a message box telling you how this food has affected your hunger status. 
The amount of meat dropped by a creature varies by the size of the creature.
The food value is also reflected in the weight of the meat or flesh.
These edible items are different from alchemical ingredients and will appear at the end of your inventory. 
Alchemical ingredients cannot be eaten this way and will not satisfy hunger.

Other info

If you become a vampire you won't need to eat meat anymore. I fixed the script so you won't die if
you go to jail, but you'll probably be hungry when you get out.


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     5. Potential conflicts

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Any mod that changes standard morrowind creatures
might cause problems and cause some creatures to not drop the necessary meat items.
A leveled list merger may help you avoid problems.

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     6. Version History

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version 2.0
Fixed version dependencies script conflicts 
First separate release from Pharlan Mod

version 1.0
First public release


Readme composed by:

Sabregirl
kindersa@msu.edu
webmaster@sabregirl.com
http://www.sabregirl.com/mods/
http://www.sabregirl.com
01 August 2005

The mod may be re-distributed without permission - if one contact is attempted.

